Dead Rising 2

Nothing bleeds quite like a de-armed zombie. Capcom showed off the latest build of its zombie-murder simulator at Microsoft's X10 event today, and Dead Rising 2 is shaping up to be a hilariously gruesome depiction of one man's fight against a horde of stumbling brain eaters. The battle for survival has moved from the quiet suburban mall from the first game into the bright and glamorous Fortune City (the ironically named casino town based on Las Vegas), but the core slicing-and-dicing gameplay has made the transition intact. The streets overflowed with hordes of zombies, hundreds of weapons, and the copious bodily fluids that spilled forth when one was unceremoniously stabbed. We got a chance to test out some of the extreme violence first hand, and it seems to offer a lovely vacation for those who just cannot stand the thought of ambling zombies.

The story hardly matters when you're busy chopping undead monsters into tiny pieces, but there is one very important aspect of protagonist Chuck Greene's personality that separates Dead Rising 2 from its predecessor. Chuck appreciates art just as much as the previous game's star, Frank West, but he doesn't express himself through photography. Instead, you craft weapons of unbridled destruction that allow you to show off your creative side in decidedly deadly ways. As you can imagine, this has a significant impact on the combat. Previously, you might have found a shiny chainsaw on the ground and used it to slice up some zombies in an up-close-and-personal fashion, but now, you can use your skills to combine weapons to make that chainsaw even more worthwhile. If you strap a couple onto either end of a kayak paddle, you not only extend your reach significantly, but you can also spin and swing it with such flair that large groups of zombies tumble to the ground in a blink of an eye. Killing zombies is always fun, but it feels even more special when you put such care into crafting the perfect weapon to dispose of them.

You combine these vicious tools behind enticing red doors that are sprinkled liberally throughout the strip, which means you will have to step momentarily away from the bloodshed if you want to spice up the combat a bit. Flexing your creative muscle in the privacy of these sterile rooms is probably a good thing, and it gives players a chance to meticulously duct tape tools together without the fear of a zombie chomping on their heads. If you are feeling adventurous, you can attempt to combine the various tools you find around the environment together to form your own personalized superweapon, but there are also helpful hint cards that spell out the perfect recipe for mass destruction. You earn these hint cards either by leveling up, finding them hidden somewhere in the environment, or reading informative posters that line the walls and various kiosks. At this time, developers at Blue Castle are working on a system to reward players for finding these cards, but this is not yet reflected in the game. In the future, you may earn special attacks or extra experience points for finding the hint cards before you create a weapon on your own, though.
The combination weapons make an already violent game that much more gooey and red. The chainsaw oar is just the beginning of the extreme necrocide. We attached a few standard construction nails onto a baseball bat and proceeded to pound razor sharp spikes into the heads of the unsuspecting undead. Nails can also be attached to propane canisters, and, if you have a standard firearm and a strong stomach, you can cause the barrel to explode, singeing the monsters closest to the blast while impaling those farther way with deadly shrapnel made of metal. We discovered by reading a helpful poster in the middle of a casino that you can make a smoking flamethrower by putting gasoline in an ordinary squirt gun. And if you think punching zombies with a plain boxing glove sounds less than thrilling, you can strap your trusty knife onto the front and create a weapon that would certainly be banned from most officially sanctioned boxing events. It's a robust system that continually surprises and entertains with the vast array of ridiculous weapons you can create.
The basic structure remains intact from the first Dead Rising game. There is still a time limit urging you through the mall, which keeps the pace moving so you don't get so caught up in killing zombies that your actions lose all meaning. Major story events, as well as optional side missions, count down in real time on the in-game clock, which means you will have to make careful decisions on how you want to spend your time in this terrifying town. Like in the first game, if you miss an important story sequence, you will not be able to progress further into the game, but this is not necessarily a bad thing. You can spend your free time hunting down hint cards, leveling up, or just enjoying the scenic view and then restart the adventure with all your unlockables intact. The save system is getting an overhaul as well, though specifics have not yet been revealed. Expect more than one save slot, though, which should give players a way to backtrack if they find themselves continually showing up late for unskippable appointments.
Although the biggest addition to combat is the ability to combine weapons, there have been changes made to the core gameplay as well. The most notable is how guns have been implemented. In the first Dead Rising, aiming your gun required you to stand motionless on the ground, which made you an enticing target for the swarming undead. But Dead Rising 2 allows you to move and shoot at the same time; thus, this time-tested concept makes firearms much more viable weapons in the sequel. Because of this added freedom, there will be a greater variety of guns to play around with, giving less creative players a chance to quickly dispose of their prey without the need to spend time in the construction room.
In Dead Rising 2, murdering zombies isn't the only vice in which you can partake. Fortune City is home to oodles of casinos, and you can unleash your gambling monster on slot machines with their hypnotic display of flashing lights. Money is actually important in Dead Rising 2, despite the majority of the population being made up of brain-dead brain eaters. You earn money by gambling or just slamming a stool against a slot machine or ATM until money spills out, and you take your hard-earned winnings to pawn brokers who are all too willing to exploit your needs for a quick buck. On sale are such life-saving items as hint books for powerful combination weapons, unique weapons that can only be found in a pawn store, and magazines that give Chuck added abilities. These magazines replace the books from the first Dead Rising but serve the same purpose, though we can only cross our fingers that the downgrade from legitimate literature doesn't portend a dumbing down of the entire game.

Battlefield: Bad Company 2

Battlefield: Bad Company 2 boasts a fast-paced and thrilling campaign, as well as some of the most immersive and exciting multiplayer action ever seen on consoles.

  • Destructibility is strategically powerful and immensely fun  
  • Electrifying and addictive online multiplayer  
  • Great campaign with witty characters  
  • Beautiful, well-designed environments  
  • Superb sound design. 
B-Company returns with a vengeance.
It is almost hard to believe it, but this is March. The time of year when one or two fantastic games hit the shelves by now, and already we have had several must own titles. Battlefield Bad Company 2 continues the trend as EA and DICE deliver a follow-up to their modern-day war shooter that somehow manages to best the king in several areas, while still retaining its own unique brand of gameplay. Bad Company 2 is once again a developer taking all of what made the original game suffer and fixing it, or simply removing it for the sequel. Combine that with the fact that DICE went back to their roots with the online and you have yet another can't-miss shooter.

Let's start with the single player portion of the game, which was easily the weakest part of the original game. Once again we are dropped in with Haggard, Sweetwater, Sarge and of course Marlowe of B Company. This time around they are trying to hunt down a Russian madman who is in possession of the ultimate weapon developed by the Japanese during World War II. All of the typical plot twists and epic moments are intact, but what makes this game stand outside is the witty banter back and forth between characters. Hearing Haggard ramble on about Dallas Cowboys cheerleaders and T-bone steak really connects you with the characters. The writing is actually humorous and makes bland missions more entertaining.
 The campaign runs 8-10 hours and spans some of the most beautiful locales I have ever seen in a shooter. From snowy mountain peaks to barren desert wastelands, the settings are breathtaking. Every level feels unique and the added destruction changes every firefight. Taking cover has never been this intense as rocket blasts blow down walls you are hiding behind while bullets wiz through wooden barriers at you. The dynamic of being able to destroy nearly every piece of cover really does set the game apart. My biggest gripe about the original game was the fact that enemies could nail you anywhere on the map with deadly accuracy, thus not giving you a chance to fight back. Things have changed this time around making the difficulty feel more balanced.

Also gone is the annoying health system from the first game, which has been replaced by the traditional regenerating method. Now you don't have to worry about taking a shot every five feet. The pacing has also been streamlined making the game move along at a nice click from beginning to end. The four main characters are easy to like, and the story is definitely interesting, if not a bit clichéd. I also enjoyed the small stabs the game takes at a certain other franchise; of course it is all in good fun. Needless to say the single player game has been re-worked from the ground up to be a much more enjoyable experience.

Of course the main draw for a game like this is not the solo campaign. The online mode in Bad Company 2 really brings the action from DICE's early PC games to the console with some of the most enjoyable online action I have played in some time. The class system is your standard fare with soldier, engineer, medic and recon. Everything you do in the game earns you experience that is put toward unlocking new weapons, gear and even armor. The ranking system really requires some dedication. After my first two hours online I was still only a level two, so you can imagine how long it would take to max out. This can be both a good and bad thing as new players are still matched up with more skilled opponents. Eventually this should balance out once more players get online, but right now there are some people that have simply played way too much for their own good.

The collection of maps is reminiscent of the single player as well as some classic throwbacks. There are several modes within the game, all of which take a nod from the quintessential Battlefield manual. Rush mode pits teams against each other in a defend type scenario. Teams protect their M-COM stations while the other exhausts their respawn tickets. There is also a more intimate version of this called Squad Rush where only two teams are involved. Squad deathmatch is exactly what it sounds like and will be familiar to anyone who has played a shooter before.

The real meat of online is Conquest though, and this is classic Battlefield at its finest. Think of this as a war scenario where various control points are taken by either team. When you control more than half of the points your hold increases. Each kill counts as a respawn ticket and the more areas you control more vehicles spawn for your destruction. This is easily the most fun to play as it supports up to 24 players and party matchmaking meaning you and your friends can all hop on the same squad and stay together. The lag was non-existent in my initial runs, but a few server problems have been creeping up lately. Thankfully they are already working on it.

  
I found myself blowing through two hour sessions without giving it much thought. That is definitely a sign of a great online experience. Of course it helps when you are playing with a solid group of guys who communicate for each match. While it may be a bold statement I think that Bad Company 2's online mode actually stands head and shoulders above Modern Warfare 2 in several areas. Gamers looking for the next great thing should definitely jump into the action.

With so much already contained in the package it seems unfair that the game is also incredible both visually and sound wise. First up the graphics are definitely eye-popping. The locales as I mentioned are so dynamic and varied. The particle effects in the desert and snow areas are incredible, while the destruction definitely adds a new layer of realism to the environments. The sound is downright incredible with explosions cutting out hearing for a few seconds and the proverbial thump when a rocket blows the side of a building out is truly fantastic. The voice acting is top notch, the music is mood fitting and everything else just fits together nicely. The menu system is even smooth and easy to navigate.

Battlefield Bad Company 2 is by all intents and purposes a fantastic follow-up to the original game. All of the great ideas that fell short have now come to light, and the return of classic Battlefield online make this the game to own for online shooter fans. Granted if you are just picking it up for the single player alone you may be disappointed, but if you are here for the entire package you will be hard pressed to find much wrong with what you get.

Review copy provided by publisher.

Starcraft II: Wings of Libert

Now that Blizzard has split the sequel to Starcraft into three chapters, the studio is starting to take the wraps off the sequel's story, which Blizzard's Andy Chambers says is big enough to fill three entire chapters. In fact, the creative director says that the sequel's story is so big that the three different games will let the studio properly tell the story of each of the three factions (Terrans, Protoss, and Zerg), rather than having to cut corners here and there to make everything fit in a single box. In any case, the single-player game of Wings of Liberty, the first of Starcraft II's three chapters, is finally coming together, and we had a chance to try out the first few missions of an early version.

Starcraft II's story picks up some years after the events of the Brood War expansion pack for the original Starcraft, after the vicious, three-sided conflict between Starcraft's three iconic factions: the macho Terran space marines, the noble-yet-inscrutable Protoss aliens, and the swarming, homicidal Zerg aliens. At the end of that story, the rebellious human officer Jim Raynor is set at odds against both his former ally, the treacherous human leader Arcturus Mengsk, and his former ladylove, the stealth-specialist-turned-Zerg-hive-queen Kerrigan.

FIFA Soccer 10 Review

UK REVIEW--EA Sports' FIFA series has improved dramatically over the last few years, finally bringing the gameplay up to the same standard as its glittering presentation. With FIFA 10, the developer has produced the best game in the series to date, thanks to incredibly fluid 360-degree player control, improved animation, and realistic opponent AI. This year's game also introduces a revitalised Manager mode and a brand-new Virtual Pro feature, allowing you to put yourself in the game and unlock new abilities across nearly every game mode. The result is an unparalleled game of football, whether you're playing a quick game with your mates or sitting in the manager's chair over several seasons. There are still some issues--the sheer number of options and game modes result in an overloaded menu system, while the ability to upgrade players in exchange for real cash is a worrying sign for the future of downloadable content. However, these small issues aside, FIFA 10 is without a doubt the best football game yet, and it's a package that no football fan will want to be without.

The gameplay hasn't been radically overhauled this year, but the tweaks and improvements really add depth to the game. The biggest new gameplay feature is 360-degree player control, which makes player movement much smoother than before. Previously, players were limited to an eight-way axis of movement--a throwback to the days before analogue control that saw them zigzagging across the pitch. In FIFA 10, they move much more naturally, since you're able to make finer tweaks to their runs and subtle alterations to their angles of attack. It's a change that really doesn't become apparent until you go back to FIFA 09 and compare the differences, but FIFA 10 possesses a fluidity that has been missing in all football games before it.

FIFA Soccer 10 

Uncharted 2: Among Thieves Review

There isn't much time to relax when you live the life of a treasure hunter. The ever-imperiled Nathan Drake is at it again, traveling the globe, searching for a lost artifact, and trying not to get shot, all for the sake of his noble (saving humanity) and selfish (impressing a lady) ambitions. Uncharted 2: Among Thieves doesn't veer far from the great formula established by Uncharted: Drake's Fortune, but a few tweaks and a strong focus on details make this a better game in every way. Your journey once again becomes an incredible adventure, constantly thrusting new obstacles in front of you that not only offer variety, but are also an absolute blast to overcome. The stunning visuals bring these exotic locales to life, giving you a scenic tour of a tropical jungle, crumbling ice cave, and dilapidated city, among others, while making every new place feel unique and welcoming. The gameplay isn't perfect--the cover mechanic is too sticky in tight places and there's some inconsistency when it comes to climbing obstacles--but these small problems are largely inconsequential. Uncharted 2: Among Thieves is an awesome game that continually surprises, impresses, and entertains.

In 1292, after spending nearly 20 years in the court of emperor Kublai Khan, Marco Polo departed China with 14 ships filled with over 600 passengers and crew. Eighteen months later, when Marco Polo arrived at his destination, only one ship remained and only 18 passengers survived. Although Marco Polo described every aspect of his adventures in detail, he never revealed what happened to these lost ships, passengers or treasure on board - even on his deathbed. Drawn in by the potential riches to be found - but most inspired by the intrigue of the historical mystery - Drake embarks on a quest to find the lost fleet. He soon realizes that Marco Polo was hiding a much bigger secret - he had gone on a secret expedition on behalf of the emperor to find the mythical kingdom of Shambhala (otherwise known as Shangri-La) and to recover the legendary Cintamani Stone, the "wish-fulfilling jewel" of Buddhist mythology. The Stone is described by Marco Polo as a massive raw sapphire - if it truly exists, it would be worth billions of dollars today. This discovery sets Drake on a new course following Marco Polo's 700-year-old trail through a diverse range of exotic environments to find out if the lost city of Shambhala, rumored to lie deep in the Himalayas, really exists. This quest also pits him against a new, more formidable adversary who is after the same artifact - a ruthless, rogue paramilitary leader with a private army and a relentless ambition to recover the stone for himself.

Uncharted 2: Among Thieves 

[Wii] Special Price.

Product Details

  • Amazon Sales Rank: #4 in Video Games
  • Brand: Nintendo
  • Model: Sports Pack
  • Released on: 2006-11-19
  • Platform: Nintendo Wii
  • Number of items: 1
  • Dimensions: 4.50" h x 10.00" w x 15.00" l, 7.50 pounds

Features

  • Plays two disc formats in a single, self-loading media bay
  • Features a processing chip from IBM and a graphics chip from ATI
  • Backwards compatible with all Nintendo GameCube games and most peripherals
  • Built-in Wi-Fi access for easy connection to Nintendo Wi-Fi Connection gaming service
  • Wii Sports game included
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[Xbox360] Special Price.

Why to Buys


  • Get two great games included this holiday season: LEGO® Batman™: The Videogame and PURE®

  • 120GB HDD to download games, HD movies and TV episodes.*

  • Sleek black console with matching wireless controller and headset

  • HD ready - with an HDMI port (HDMI Cable sold separately)


  • What’s in the Box?
  • Xbox 360 Black Console

  • LEGO® Batman™: The Videogame (Rated "E10+" for Everyone 10+)

  • PURE® (Rated "E" for Everyone)

  • Xbox 360 Black Wireless Controller

  • Xbox 360 120GB Hard Drive

  • Standard Xbox 360 Composite A/V cable

  • Xbox 360 Black Headset

  • Ethernet Cable

  • Xbox LIVE Membership

  • [PS3] Special price.

    Product Description

    With the PlayStation 3 120GB system, you get free PlayStation Network membership, built-in Wi-Fi and 120GB of hard disk drive storage for games, music, videos and photos. And every PS3™ system comes with a built-in Blu-ray player to give you pristine picture quality and the best high-definition viewing experience available. Whether it’s gaming, Blu-ray movies, music or online services, experience it all with the PlayStation 3 system.
    Read More....

    Final Fantasy XIII


    • Newest installment of Final Fantasy features futuristic civilization illuminated by the Light of the Crystal
    • Features the latest in cutting-edge technology
    • Provides tangible, intuitive controls
    • Delivers seamless transitions between real-time gameplay and stunning in-game cinematics
    • Developed by Square Enix
    [ Story ]

    Cocoon — a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever. Their tranquility was shattered with the discovery of one hostile fal'Cie. The moment that fal'Cie from Pulse — the feared and detested lowerworld — awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie — chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fateharsher than death itself. A prayer for redemption. A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins.

    [ Features ]
    • Take Part in a Gaming Experience that Sets New Standards – The first in the series developed for a simultaneous release on multiple high-definition consoles, FINAL FANTASY XIII pushes new boundaries in cinematic presentation, sound and gameplay.
    • Experience the Unity of Speed and Strategy with the Ultimate Active Time Battle system – The familiar system has evolved, granting players the freedom of executing numerous commands in a single turn with the multi-slot ATB gauge. Whether inputting singular commands in each slot for consecutive attacks, or expending multiple slots at once to activate a devastating blow, it’s up to the players to respond effectively to the battle conditions at hand.
    • Adapt to the Ever-Changing Tide of Battle with Paradigms – A brand-new game mechanic enabling players to assign roles to their party members at any time during battle, shifting between combat paradigms. Consisting of various combinations of the game’s six roles, ranging from Commando, the offensive specialist, to Medic, the quintessential healer, paradigms allow players to respond and adapt instantly to any given situation to turn the tide and seize victory.
    • Witness the Battle Scene Transform with an All-New Summon System – Introducing Gestalt Mode, a powerful dimension of the summon system that elevates the action to a whole new level. In Gestalt Mode, characters and their transformed Eidolons fight as one, dealing massive damage to enemies through simple button commands.
    • Delve into an Emotional Experience – An immersive storyline connects players to an intriguing cast of characters. Will they have the strength to confront their cursed fates, or will destiny prevail over all that they believe in?
    [ The Characters ]

    Lightning Lightning This solitary young woman speaks little of herself – even her true name is a mystery. She is known to others simply as "Lightning."

    Snow Snow An irrepressible, fiery young man, Snow dives headfirst into danger using nothing but his powerful physique as a weapon.

    Vanille Vanille Vanille is an endearing young woman with a relentlessly sunny disposition. Her bright personality gives no hint of the dark resolve that lies within.

    Hope Hope Hope has enjoyed a markedly uneventful youth on humankind's haven of Cocoon. His life is turned upside down at the hands of the Sanctum's Purge.

    Fang Fang Fang is a mysterious woman who is working with the Sanctum military despite bearing the mark of the detested l'Cie. She has a strong-minded personality and is unconcerned with trivialities.

    Sera Sera Sera is Lightning's younger sister and Snow's fiancee. Always showing concern for Lightning, she has an inner fortitude that allows her to make her own decisions without relying on her older sister.

    Sazh Sazh Sazh is a friendly, cheerful man who is never without his curious companions – a chocobo chick and a pair of pistols. He is quick to banter, but also keeps a mature perspective on matters.

    [ Reviews From the Manufacturer ]

    From the creative minds behind FINAL FANTASY VII and FINAL FANTASY X comes the latest installment in the critically acclaimed series. As FINAL FANTASY VII was for PlayStation, and FINAL FANTASY X for PlayStation 2 computer entertainment system, FINAL FANTASY XIII will be the first numbered FINAL FANTASY title for the PlayStation 3 computer entertainment system and Xbox 360, and will look to once again reestablish the series as the RPG brand. Players will follow Lightning, Snow, and the other heroes who are dealt a hand of fate by the god-like fal'Cie. Cursed and regarded as enemies of society, they have the world against them and nobody to rely on but each other. Will they find the strength within themselves to break free of their curse and determine their own fates, or will they succumb to this higher power? With a story that is sure to connect with players' hearts, diverse new characters from world-renowned creator and character designer Tetsuya Nomura, and exciting new gameplay features centered around an evolved Active Time Battle system, FINAL FANTASY XIII will be the pinnacle in gaming experiences.




    [ Wallpaper ]




    God Of War III

    IN THE END, THERE WILL BE ONLY CHAOS...
    God of War® III finds Kratos raining carnage and destruction upon the Gods who have betrayed him and the entire Ancient Greek world. Armed with his deadly double-chained blades, Kratos will take on mythology’s darkest creatures while solving intricate puzzles on his merciless quest to destroy Olympus and the mighty Zeus himself.



    • ONLY ON THE PS3 SYSTEM - The award-winning development team leverages the processing power and technology of PLAYSTATION 3 system to make God of War III one of the most-graphically advanced next gen titles available, with even the dramatic cut screens running off the in-game engine.
    • GROUNDBREAKING DEPTH OF SCALE – Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans - living, moving, breathing levels as tall as the Empire State Building.
    • STYLIZED REALISM – Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.

    • SIGNATURE GAMEPLAY - Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos’ epic story.
    • SOPHISTICATED STORYLINE – The God of War III storyline is the epic conclusion to the trilogy; the storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the Gods.
    • RIDEABLE CREATURES – Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
    • NEW WEAPONS AND COMBAT SYSTEM - New deadly weapons such as the Cestus -- powerful metal gauntlets with devastating strength -- and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.
    • LIGHTING TECHNOLOGIES – The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato’s sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.
    Product Details
    • Amazon Sales Rank: #16 in Video Games
    • Brand: Sony
    • Model: 98111
    • Published on: 2010-02-28
    • Released on: 2010-03-16
    • ESRB Rating: Mature
    • Platform: PLAYSTATION 3
    • Original language: English
    • Subtitled in: English
    • Number of items: 1
    • Dimensions: .30 pounds